With every victory, players unlock new cards and gain access to powerful abilities that can turn the tide of battle.īut what truly sets Minion Masters apart is its world-building. The game boasts a wide array of cards, each with their own strengths and weaknesses, allowing for a level of customization that keeps gameplay fresh and exciting. In Minion Masters, players are tasked with summoning a variety of creatures and casting spells to defeat their opponents. Yet, it stands out from the crowd with its unique approach to gameplay and whimsical world. This game, crafted with care by the hands of the adept developers at BetaDwarf, possesses a charm that echoes the likes of other strategy-based games in the genre, such as Clash Royale and Hearthstone. In the land of gaming, where mighty titles reign supreme, a new challenger has emerged: Minion Masters. Updated Buckets and Relics availability for masters in older adventures to match the most recent versions.Removed Combustion from High Five bucket.Fixed Frost Shock relic affecting the wrong units.Fixed Magnetic Bombs description not mentioning reduced damage against masters.Removed Crystal Sentry flavor text to make the actual description not get super tiny in formatting.Fixed Perk Timers malfunctioning in speed adjusted replays.Removed the indicator for more wildcards being available on card promotion.Fixed Netherstep and Combustion being able to invoke ability cards. Attempted another fix of the Border Patrol trigger indicator.Stopped Caber Tosser from throwing the log while frozen.Stopped Incubus from using netherstep while frozen.Fixed Bearvalanche animation occasionally being reversed.Finally Fixed the Mechapep visual glitch.Fixed Ritual of Servitude not summoning 6-mana cards.Fixed King Puff getting the same spell every time he picks up the spell gift puff.We feel this is significantly more interesting than taking a risk one time to get a cheaper version of another card, specifically since the card is always the same and knowable in advance. Overall meant to be a nerf, but also fundamentally changing the use case for the card. Summon a Living Statue with every play.Ideally we want people to be more aggressive in using this card. This reduction in distance makes it much harder to use the card to bypass a fight, meaning it retains mostly the use cases of repositioning within a fight or dodging spells. More outright value and changing the use case. If you have less health than your opponent, gain Rage.Mainly intended as a quality of life improvement. Increase pick-up range of puffs slightly.When Royal Gifts is triggered, place only one gift in a random unoccupied lane.The deck building incentives for making cheap decks are less pronounced with Diona than with Apep, but we still don’t think it’s healthy for masters to so directly incentivize a specific type of deckbuilding in this way. Bear Traps no longer have Stealth (remains untargetable).Perk 3: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.Perk 1: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.Because of system limitations the card isn’t truly random, but pseudo-random. It also allows us to normalize the outcomes of the perks by changing which card you get every time. The main reason for doing this is to allow deck building with Apep that doesn’t focus so heavily on trying to get as much as possible out of the free cards by building very cheap decks. Basic Attack no longer gets a speed bonus from having 5+ mana cards in hand.Perk 3: Add a random free 4 mana card to your deck > Add a random free one-use 4 mana card to the top of your deck every 25 sec.Perk 1: Add a random free 2 mana card to your deck > Add a random free one-use 2 mana card to the top of your deck every 25 sec.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |